Where AI quietly changed our work
A year-in report from inside a team going AI-first. What stayed, what didn't, and the part I didn't see coming.
Product · Technology · Notes from the field
I'm Sony, a builder working on a gaming commerce platform in Indonesia. Most days I'm hands-on with product, tech, and design alongside a small team I like working with. This site is where I keep notes from the work.
Born in 1991, I started working at sixteen, initially out of necessity, to pay for my own schooling. The first jobs were small: trading second-hand phones over Kaskus, coding Friendster layouts for classmates, account-boosting in games on the side. It was scrappy work, but it was real, and two things from that period stuck with me. The first was that I didn't need a perfect setup to start. I just needed enough resourcefulness to work with what was in front of me. The second was that trust scales further than capital, and the customer relationship was itself the product.
The work has shifted shape many times since then. A small phone shop in Bekasi. Five family businesses run in parallel: travel, events, catering, cafe, hospitality. A short stint in industrial waste management. The last few years I've been building a gaming ecommerce platform, hands-on across product, engineering, and design, growing and shrinking the team as the work called for it, and learning what staying calm during a tech winter feels like up close.
I'm a builder more than a writer. Most of what shows up here comes from work I've sat with for a while rather than things I picked up secondhand. AI keeps me curious as an accelerator, less so as a topic. Most of how my team and I work today already runs through it, and the part I keep coming back to is the building itself.
Outside the work I read long-form, swap notes with a handful of operators and engineers in shorter conversations, and spend most of what's left at home with my family.
A year-in report from inside a team going AI-first. What stayed, what didn't, and the part I didn't see coming.
An observation about hiring, growth, and what happens to a team when its shape changes faster than its habits.
Why this site exists, and the small conversation that finally pushed me to start.
Building a gaming commerce platform
Daily work sits between product, engineering, and team. Most of it is the slow accumulation of small things: integrations, trust systems, and the kind of fixes that don't show up on any roadmap.
Going AI-first across the team
Less 'AI features,' more AI inside how we work. Embedding it across our SDLC (code, ops, design, support) and quietly noting which parts hold up and which ones don't.
Comparing notes, writing some of it down
Shorter conversations with a small group of operators and engineers. Mostly catching up, occasionally writing something down here when it feels worth keeping.
Last updated 2026-05. See full /now page →
Always glad to hear from people working on something interesting in product, gaming, or the AI side of software. Specific questions and shared puzzles welcome.